Visual Studio Community 2017. Go here: C:Program Files (x86)Windows Kits10 and do whatever you were supposed to go in the given directory for VS 13. In the lib folder, you will find some versions, I copied the 32-bit glut.lib files in amd and x86 and 64-bit glut.lib in arm64 and x64 directories in um folder for every version that I could find. That worked for me. At 23:20 +0100, you wrote: Do I need Glut to write OpenGL programs in DEV C? If so how do I go about setting up DEV C to use Glut. Thnx Napoleon. But GLUT make easy and simple to write OpenGL programs. Put -lopengl32 -lglu32 -lglut32 to linker options at menu Project Project Options. Jun 21, 2015 Well Dev C is much old fashioned. I would rather say to give a try to CodeBlocks. It is pretty clean and easy to execute. Still GLUT can be installed within Dev C for implementing Graphical programs. GLUT is is the OpenGL Utility Toolkit, a. May 29, 2016 Dev-C merupakan kompiler bahasa pemrograman C dan C sehingga kita bisa memanfaatkan API OpenGL ini agar fungsi-fungsi pembuatan citra dapat digunakan pada Dev-C. Langkah-langkah setting OpenGL pada Dev-C adalah sebagai berikut. Download Dev-Cpp 5.4. Ektrak lalu buka folder GLUTMingw32 dan ambil tiga file yaitu glut.h, libglut32.a.
We need a C/C++ compiler, either GCC (GNU Compiler Collection) from MinGW or Cygwin (for Windows), or Visual C/C++ Compiler, or others.
We need the following sets of libraries in programming OpenGL:
Each of the software package consists of:
Getting help. Please read the FAQ first. If the FAQ doesn't help, please visit or join one of the following: Mailing list: this is a great place for people to ask questions about Dev-C or programming. Problems should also be reported here or at the forum. Get Dev C Expert Help in 6 Minutes. Codementor is an on-demand marketplace for top Dev C engineers, developers, consultants, architects, programmers, and tutors. Get your projects built by vetted Dev C freelancers or learn from expert mentors with team training & coaching experiences.
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It is important to locate the directory path and the actual filename of these header files and libraries in your operating platform in order to properly setup the OpenGL programming environment.
Eclipse CDT with Cygwin or MinGWInstalling Eclipse CDT / Cygwin or MinGW, OpenGL, GLU and GLUTStep 1: Setup the Eclipse CDT (C Development Toolkit)
Read 'How to install Eclipse CDT'.
Step 2: Setup a GCC Compiler
We could use either MinGW or Cygwin.
Step 3: Configuring the Include-Path, Lib-Path and Library: We can configure on per-project basis by right-click on the project ⇒ Properties ⇒ C/C++ general ⇒ Paths and Symbols ⇒ Use 'Includes' panel to configure the Include-Path; 'Library Paths' panel for the Lib-Path; and 'Libraries' panel for individual libraries. We will do this later.
On command-line (for GCC), we could use option
-I<dir> for include-path, -L<dir> for lib-path, and -l<lib> for library.
Writing Your First OpenGL Program
GCC Compilation in Command-line
Observe the Eclipse's console. It uses the following commands to build the project:
The most important option is
-l<lib> , which specifies the 'library' to be linked. You might also need -I<dir> to specify the 'include-path' and -L<dir> to specify the 'lib-path', if the header files and libraries are not kept in implicit directories used by the compiler.
You can find the commands used in Eclipse CDT for build the project at '
.metadata.pluginsorg.eclipse.cdt.uiglobal-build.log '.
Download Glut Library For Dev C++CodeBlocks / MinGWInstalling CodeBlocks, MinGW and GLUT
Writing Your First OpenGL Program
GCC Compilation in Command-line
Refer to the above 'section' on 'Eclipse with GCC'.
Glut Library For Dev C++Visual C++ 2010 ExpressInstalling VC++, OpenGL, GLU and GLUT
You need to install:
Writing Your First OpenGL Program
To Write your first OpenGL program with GLUT:
Common OpenGL Programming Errors (for VC++)
VC Compilation in Command-line![]()
You can use the following command-line options to compile and link an OpenGL program. (You should study the command-line options produced by VC++. Right-click on the project name ⇒ Properties ⇒ Expand 'Configuration Properties' node ⇒ Expand 'C/C++' or 'Linker' sub-node ⇒ Command-line.) Assume that the headers (
gl.h , glu.h , glut.h ) path is set in the INCLUDE environment variable, and the link libraries (opengl32.lib , glu32.lib , glut32.lib ) path is set in the LIB environment variable:
Nehe's OpenGL Tutorial
Nehe's production maintains an excellent OpenGL tutorial @ http://nehe.gamedev.net.
OpenGL is language neutral, i.e., you can write your OpenGL programs in Windows, Java, Linux, Mac, etc. Under Windows, there are again many ways to write a OpenGL program. e.g., Win32 API directly, GLUT or FreeGLUT, SDL (Single DirectMedia Layer), Allegro, etc.
Nehe's lessons are explained in Win32 API, which is complex, cumbersome and hard and to understand. Nonetheless, the solutions are also ported to all the other platforms. I strongly suggest that you follow the solution using GLUT (which greatly simplifies interaction to Windows).
Download Glut Dev C++Link to OpenGL/Computer Graphics References and ResourcesIntroduction
Whilst at the University of Essex, I took a module called “Interactive Computer Graphics” (or EE222 as we referred to it). Half of the course consisted of using POV-Ray to create images, and then putting them together to make a high quality animation. The other half of the course consisted of programming real-time interactive graphics using C and OpenGL, with the help the GLUT library freeglut. I went on to do my final year project, creating a simulation in C++ and OpenGL. It was the first time I had ever written a real application, and I still have a soft spot for GLUT.
For my university project, I used Nate Robins’ GLUT for Win32 project for the Windows build, and freeglut for the Linux build. Windows freeglut binary packages are somewhat hard to find, particularly for the MinGW compiler, so I’ve created suitable packages and put them online. You can use them to build freeglut applications using Microsoft’s Visual C++ and MinGW.
Get the Sample Code
If you’re downloading one of the packages on this page, you’ll probably want some sample code to try it out. If you have Git installed, you can get the sample code for a simple “Hello World” GLUT application by running “git clone https://github.com/TransmissionZero/Hello-GLUT.git”. Alternatively you can download a Hello GLUT source release. You are also encouraged to visit that link to star and watch the repository if you find it useful.
freeglut 3.0.0 MSVC PackageDownload Glut.h For Dev C++
This package contains 32 and 64 bit Windows DLLs, import libraries, and header files, allowing freeglut applications to be written using Microsoft’s Visual C++. The package was built from source code using Visual Studio 2013. The DLL is binary compatible with both my MinGW DLL, and the GLUT for Win32 DLL provided by Nate Robins. The DLL has been tested on Windows 98 SE, Windows ME, Windows 2000, Windows XP, Windows Vista, Windows 7 (64 bit), and Windows 8 (64 bit).
Download freeglut 3.0.0 for MSVC(with PGP signature and PGP key)
freeglut 3.0.0 MinGW Package
This package contains 32 and 64 bit Windows DLLs, import libraries, static libraries, and header files, allowing freeglut applications to be compiled using the MinGW compiler. The package was built from source code using MinGW. The DLL is binary compatible with both my MSVC DLL, and the GLUT for Win32 DLL provided by Nate Robins. The DLL has been tested on Windows 98 SE, Windows ME, Windows 2000, Windows XP, Windows Vista, Windows 7 (64 bit), and Windows 8 (64 bit).
The package should also work with the various IDEs which offer frontends to MinGW / gcc, for example Eclipse, Dev-C++, and Code::Blocks. However, you’ll need to consult the manual for your IDE for instructions on how to do this.
Download freeglut 3.0.0 for MinGW(with PGP signature and PGP key)
For further details on using freeglut with MinGW, see my GLUT MinGW article.
Older freeglut Packages
If you would prefer to download the older 2.4.0, 2.6.0 or 2.8.x packages, they can be found in the older GLUT packages directory. If you need to support Windows NT 4.0, you will need to download one of these packages as freeglut ≥2.8.0 is not compatible with this platform.
Problems?
If you have problems using these packages (compiler / linker errors etc.), please check that you have followed all of the steps in the readme file correctly. Almost all of the problems which are reported with these packages are due to missing a step or not doing it correctly, for example trying to build a 32 bit app against the 64 bit import library. If you have followed all of the steps correctly but your application still fails to build, try building a very simple but functional program (this MinGW freeglut example is good, whether or not you are using MinGW). A lot of people try to build very complex applications after installing these packages, and often the error is with the application code or other library dependencies rather than freeglut.
If you still can’t get it working after trying to compile a simple application, then please get in touch providing as much detail as you can. Please don’t complain to the freeglut guys unless you’re sure it’s a freeglut bug, and have reproduced the issue after compiling freeglut from the latest SVN version—if that’s still the case, I’m sure they would appreciate a bug report or a patch.
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